Float.Array
Float arrays with packed representation.
let length: t => int;
Return the length (number of elements) of the given floatarray.
let get: t => int => float;
get a n
returns the element number n
of floatarray a
.
let set: t => int => float => unit;
set a n x
modifies floatarray a
in place, replacing element number n
with x
.
let make: int => float => t;
make n x
returns a fresh floatarray of length n
, initialized with x
.
let create: int => t;
create n
returns a fresh floatarray of length n
, with uninitialized data.
let init: int => (int => float) => t;
init n f
returns a fresh floatarray of length n
, with element number i
initialized to the result of f i
. In other terms, init n f
tabulates the results of f
applied to the integers 0
to n-1
.
let make_matrix: int => int => float => array(t);
make_matrix dimx dimy e
returns a two-dimensional array (an array of arrays) with first dimension dimx
and second dimension dimy
, where all elements are initialized with e
.
let init_matrix: int => int => (int => int => float) => array(t);
init_matrix dimx dimy f
returns a two-dimensional array (an array of arrays) with first dimension dimx
and second dimension dimy
, where the element at index (x,y
) is initialized with f x y
.
append v1 v2
returns a fresh floatarray containing the concatenation of the floatarrays v1
and v2
.
sub a pos len
returns a fresh floatarray of length len
, containing the elements number pos
to pos + len - 1
of floatarray a
.
copy a
returns a copy of a
, that is, a fresh floatarray containing the same elements as a
.
let fill: t => int => int => float => unit;
fill a pos len x
modifies the floatarray a
in place, storing x
in elements number pos
to pos + len - 1
.
blit src src_pos dst dst_pos len
copies len
elements from floatarray src
, starting at element number src_pos
, to floatarray dst
, starting at element number dst_pos
. It works correctly even if src
and dst
are the same floatarray, and the source and destination chunks overlap.
let to_list: t => list(float);
to_list a
returns the list of all the elements of a
.
let of_list: list(float) => t;
of_list l
returns a fresh floatarray containing the elements of l
.
let iter: (float => unit) => t => unit;
iter f a
applies function f
in turn to all the elements of a
. It is equivalent to f a.(0); f a.(1); ...; f a.(length a - 1); ()
.
let iteri: (int => float => unit) => t => unit;
Same as iter
, but the function is applied with the index of the element as first argument, and the element itself as second argument.
map f a
applies function f
to all the elements of a
, and builds a floatarray with the results returned by f
.
let map_inplace: (float => float) => t => unit;
map_inplace f a
applies function f
to all elements of a
, and updates their values in place.
Same as map
, but the function is applied to the index of the element as first argument, and the element itself as second argument.
let mapi_inplace: (int => float => float) => t => unit;
Same as map_inplace
, but the function is applied to the index of the element as first argument, and the element itself as second argument.
let fold_left: ('acc => float => 'acc) => 'acc => t => 'acc;
fold_left f x init
computes f (... (f (f x init.(0)) init.(1)) ...) init.(n-1)
, where n
is the length of the floatarray init
.
let fold_right: (float => 'acc => 'acc) => t => 'acc => 'acc;
fold_right f a init
computes f a.(0) (f a.(1) ( ... (f a.(n-1) init) ...))
, where n
is the length of the floatarray a
.
Array.iter2 f a b
applies function f
to all the elements of a
and b
.
map2 f a b
applies function f
to all the elements of a
and b
, and builds a floatarray with the results returned by f
: [| f a.(0) b.(0); ...; f a.(length a - 1) b.(length b - 1)|]
.
let for_all: (float => bool) => t => bool;
for_all f [|a1; ...; an|]
checks if all elements of the floatarray satisfy the predicate f
. That is, it returns (f a1) && (f a2) && ... && (f an)
.
let exists: (float => bool) => t => bool;
exists f [|a1; ...; an|]
checks if at least one element of the floatarray satisfies the predicate f
. That is, it returns (f a1) || (f a2) || ... || (f an)
.
let mem: float => t => bool;
mem a set
is true if and only if there is an element of set
that is structurally equal to a
, i.e. there is an x
in set
such that compare a x = 0
.
let mem_ieee: float => t => bool;
Same as mem
, but uses IEEE equality instead of structural equality.
let find_opt: (float => bool) => t => option(float);
let find_index: (float => bool) => t => option(int);
find_index f a
returns Some i
, where i
is the index of the first element of the array a
that satisfies f x
, if there is such an element.
It returns None
if there is no such element.
let find_map: (float => option('a)) => t => option('a);
let find_mapi: (int => float => option('a)) => t => option('a);
Same as find_map
, but the predicate is applied to the index of the element as first argument (counting from 0), and the element itself as second argument.
let sort: (float => float => int) => t => unit;
Sort a floatarray in increasing order according to a comparison function. The comparison function must return 0 if its arguments compare as equal, a positive integer if the first is greater, and a negative integer if the first is smaller (see below for a complete specification). For example, Stdlib.compare
is a suitable comparison function. After calling sort
, the array is sorted in place in increasing order. sort
is guaranteed to run in constant heap space and (at most) logarithmic stack space.
The current implementation uses Heap Sort. It runs in constant stack space.
Specification of the comparison function: Let a
be the floatarray and cmp
the comparison function. The following must be true for all x
, y
, z
in a
:
cmp x y
> 0 if and only if cmp y x
< 0cmp x y
>= 0 and cmp y z
>= 0 then cmp x z
>= 0When sort
returns, a
contains the same elements as before, reordered in such a way that for all i and j valid indices of a
:
cmp a.(i) a.(j)
>= 0 if and only if i >= jlet stable_sort: (float => float => int) => t => unit;
Same as sort
, but the sorting algorithm is stable (i.e. elements that compare equal are kept in their original order) and not guaranteed to run in constant heap space.
The current implementation uses Merge Sort. It uses a temporary floatarray of length n/2
, where n
is the length of the floatarray. It is usually faster than the current implementation of sort
.
let fast_sort: (float => float => int) => t => unit;
Same as sort
or stable_sort
, whichever is faster on typical input.
let shuffle: rand:(int => int) => t => unit;
shuffle rand a
randomly permutes a
's elements using rand
for randomness. The distribution of permutations is uniform. rand
must be such that a call to rand n
returns a uniformly distributed random number in the range [0
;n-1
]. Random.int
can be used for this (do not forget to initialize the generator).
Iterate on the floatarray, in increasing order. Modifications of the floatarray during iteration will be reflected in the sequence.
Iterate on the floatarray, in increasing order, yielding indices along elements. Modifications of the floatarray during iteration will be reflected in the sequence.
let map_to_array: (float => 'a) => t => array('a);
map_to_array f a
applies function f
to all the elements of a
, and builds an array with the results returned by f
: [| f a.(0); f a.(1); ...; f a.(length a - 1) |]
.
let map_from_array: ('a => float) => array('a) => t;
map_from_array f a
applies function f
to all the elements of a
, and builds a floatarray with the results returned by f
.
Care must be taken when concurrently accessing float arrays from multiple domains: accessing an array will never crash a program, but unsynchronized accesses might yield surprising (non-sequentially-consistent) results.
Every float array operation that accesses more than one array element is not atomic. This includes iteration, scanning, sorting, splitting and combining arrays.
For example, consider the following program:
let size = 100_000_000
let a = Float.Array.make size 1.
let update a f () =
Float.Array.iteri (fun i x -> Float.Array.set a i (f x)) a
let d1 = Domain.spawn (update a (fun x -> x +. 1.))
let d2 = Domain.spawn (update a (fun x -> 2. *. x +. 1.))
let () = Domain.join d1; Domain.join d2
After executing this code, each field of the float array a
is either 2.
, 3.
, 4.
or 5.
. If atomicity is required, then the user must implement their own synchronization (for example, using Mutex.t
).
If two domains only access disjoint parts of the array, then the observed behaviour is the equivalent to some sequential interleaving of the operations from the two domains.
A data race is said to occur when two domains access the same array element without synchronization and at least one of the accesses is a write. In the absence of data races, the observed behaviour is equivalent to some sequential interleaving of the operations from different domains.
Whenever possible, data races should be avoided by using synchronization to mediate the accesses to the array elements.
Indeed, in the presence of data races, programs will not crash but the observed behaviour may not be equivalent to any sequential interleaving of operations from different domains. Nevertheless, even in the presence of data races, a read operation will return the value of some prior write to that location with a few exceptions.
Float arrays have two supplementary caveats in the presence of data races.
First, the blit operation might copy an array byte-by-byte. Data races between such a blit operation and another operation might produce surprising values due to tearing: partial writes interleaved with other operations can create float values that would not exist with a sequential execution.
For instance, at the end of
let zeros = Float.Array.make size 0.
let max_floats = Float.Array.make size Float.max_float
let res = Float.Array.copy zeros
let d1 = Domain.spawn (fun () -> Float.Array.blit zeros 0 res 0 size)
let d2 = Domain.spawn (fun () -> Float.Array.blit max_floats 0 res 0 size)
let () = Domain.join d1; Domain.join d2
the res
float array might contain values that are neither 0.
nor max_float
.
Second, on 32-bit architectures, getting or setting a field involves two separate memory accesses. In the presence of data races, the user may observe tearing on any operation.