Random.Statelet make: array(int) => t;Create a new state and initialize it with the given seed.
let make_self_init: unit => t;Create a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in Random.self_init.
let bits: t => int;let int: t => int => int;let full_int: t => int => int;let float: t => float => float;let bool: t => bool;