Random.State
val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in Random.self_init
.
val bits : t -> int
val int : t -> int -> int
val full_int : t -> int -> int
val float : t -> float -> float
val bool : t -> bool