Random.State
let make: array(int) => t;
Create a new state and initialize it with the given seed.
let make_self_init: unit => t;
Create a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in Random.self_init
.
let bits: t => int;
let int: t => int => int;
let full_int: t => int => int;
let float: t => float => float;
let bool: t => bool;